With a few relatively simple tasks to perform, you begin to gather up objects, engage in conversation and read some journal entries that make it abundantly clear that you're in amongst a completely unhinged cult.įor the first couple of hours, the game's a relatively safe haven for the intrepid explorer, with nothing but the narrative and a few simple puzzles to crack. In true adventure style, you eventually find a few loose tongues who can help, and slowly you get into the groove of this intriguing slow-burn adventure. Loose lips sink ships Rare sane moment for Jack. And not content with just being plain rude, they all look close to death, and shamble around like zombie fishermen - which isn't that far from the truth. But it soon becomes clear that not only are the natives total freaks, but they really don't welcome the presence of an outsider. Once you've gotten your bearings of the small town square and associated back alleys, you're only choice is to meander around and chat to the extremely unfriendly locals in the hope of some clue as to the whereabouts of the missing local. Innsmouth is definitely not going to be your next holiday destination. It makes Silent Hill look like Ayia Napa. Arriving in town after dusk, the first thing you're going to want to do is pull the blinds down, whack up the brightness a bit and peer into the gloomiest game ever. Played out entirely from the first-person perspective (and with controls to match), the first thing that strikes you about Call of Cthulhu is how incredibly dark the whole thing is. A store manager has gone missing, but with talk of an unholy cult and the locals acting suspiciously, there's more to this one than initially meets the eye. Untroubled by his dark past, but desperate for answers, he decides to tackle a case with a Mythos connection and heads off to the small fishing port of Innsmouth. Rest in piecesīut after a few years inside, Walters is considered no longer a threat to himself or the public and resumes his career as a private investigator. But one case in particular kicks off a turn of events that triggers an inexplicable psychotic state, which results in the unfortunate private investigator winding up in a mental institution. Clearly a natural choice for an adventure game hero. Private investigator Jack Walters is on something of a roll, managing to solve a series of crimes with barely any evidence to go on. Just as well the lateral thought part of our brain is still intact after all the punishment.ĭark Corners of the Earth starts off so innocuously, too, via a playable prologue that gives scant warning of the horror to come. Goodness knows how many hours we've sunk into the dozens of Adventuresoft titles down the years. The Headfirst mob is certainly a team with a fair bit of narrative-laced adventure heritage, too, boasting none other than Adventuresoft veteran Mike Woodroffe at the helm. Rancid putrefaction, a loose grip on sanity, and a malevolent cast of abject weirdoes were just a few of the ingredients you could expect from your average bit of HP sauce - a point certainly not lost on Brummie studio Headfirst in its long-delayed horror adventure title, Call of Cthulhu. HP Lovecraft wasn't exactly famous for his pleasant children's fairytales.
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